You should make the prop line up with the grid the same as it did in the art template file. In some cases you will need to use the “Render Offset” values to adjust how a prop fits onto the grid. The grid footprint should always be consistent between the different facings of a prop - if the south facing is 3x2, then the east facing should be 2x3. You can do this by editing the Grid Tiles Width and Grid Tiles Depth for each rotation of a prop. The grid footprint of a prop is auto-generated, but if it’s too big or small you will need to manually set the grid size. You can check for and fix these problems in Photoshop. png, or because the png size isn’t a multiple of 160 pixels- the editor likes them better when they’re cropped to those multiples. If it still doesn’t fit right, it’s usually because of stray transparent pixels on the. If you get the box to fit well, transfer those values to the other views, but remember, the width and depth is inverse from south to east and north to west, like so: If a prop doesn’t fit well when imported, you should attempt to fix this by editing the dimension of the Render Box. It’s important to make sure that the Render box accurately fits the prop art, otherwise our lighting system will not interact properly with our 2D props. The wireframe box that appears around the prop is the Render Box for that prop - this represents the 3D geometry onto which this prop will be projected. In these cases, a separate East facing of the prop should be saved, where the prop art is flipped but the text decal is not. Props with significant readable text on them should not be flipped horizontally.Walls, floors and buildings will often work differently, look at examples of existing props of these types to see how they are set up.Props where a 2nd rotation was painted should have all 4 facings defined. If the editor generated extra prop views you don’t need, you can click the eraser button beneath the window with the direction you want to erase.Īs a general rule, most props have only one painted rotation, so in the prop editor they should have a south and east facing defined, but not a north or south. (Step-by-step instructions follow below.) Below is an overview of the different functions of the Prop Editor. To create a new prop, select “New Prop” from the gear icon pulldown on the right of the Asset Library pane. The image has to be at least 40x40 pixels in size. The full name must not contain 'meta' - no 'metal', no 'metahuman' etc 1.1 Make an image with this exact format.
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